The goal of KIP 2026 is to explore how we can use innovation, visualization and digital technology in new ways to communicate and make cultural history accessible to audiences in a digital age. The event is a collaboration between Hamar Game Event, Anno museum and the Inland Norway University of Applied Sciences.
Thanks to support from Kulturfond Innlandet and Sparebankstiftelsen Hedmark, we can offer participation for only NOK 50 per participant. Registration is binding. Includes lunch on Saturday and Sunday. Allergies must be stated at registration. Separate registration is required for dinner on Saturday (pizza buffet or similar), paid on site (approx. NOK 250 per person). Student discount on food and drink at Mogens restaurant (does not apply to alcohol).
The results of the workshops will be displayed in the museum's exhibition area!
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KIP banner 2026 Mildri Andrea Befring
Program
We offer five different workshops, with up to 10 spots per workshop. See details further down the page. When registering, you rank which workshops you would like to attend. First come, first served!
Friday 16 Oct: 1800-2100
Saturday 17 Oct: 1000-1600. Optional: Social gathering and dinner 1700-2100
Sunday 18 Oct: 1000-1600
Workshop program
Select which workshop you would like to attend in the registration form. List your options in order of priority.
Jo Adrian Haavind
1. Development and Publishing of a VRChat World
Jo Adrian Haavind - Concept developer, producer, founder of InPresence AS / VR Vikings
The workshop uses real audience insights and authentic material to create an interactive, virtual audience experience in VRChat. Participants get to conceptualize and develop a prototype that is tested on the audience in VR.
What participants need: Laptop
Maximum 10 participants
Jason Kao Universitetet i Innlandet
2. Conversation with AI driven OBJECTS
Dr. Jason Kao, teacher and professor from the Game School at INN.
Description: TBP
What participants need: TBP
Maximum 10 participants
Daniel Johansen HGE |
3. Capture the moment! Modern 3D Capture with Gaussian Splatting
Daniel Johansen, co-founder and board member of HGE, senior engineer from the Game School at INN
Turn your phone into a 3D capture tool! In this hands-on workshop, you’ll capture a real object, place or moment using nothing more than your phone. We’ll then transform your footage into a detailed 3D scene using Gaussian Splatting, and bring the result into a game engine or VR where you can step inside your own digital capture. Along the way, you’ll learn what Gaussian Splatting is, how it differs from traditional 3D scanning and photogrammetry, and how the technology can be used for cultural heritage, museums, virtual experiences, documentation and digital preservation.
What participants need:
1. A smartphone or camera for taking photos or video. Higher-quality cameras may produce better results.
2. A powerful laptop with an RTX graphics card.
Recommended, but not required. A limited number of suitable computers will be available to borrow during the workshop.
Maximum 10 participants
Mildri Andrea Befring HGE |
4. Transforming Photography Into 3D Renders with Projection Mapping in Blender
Mildri Andrea Befring, co-founder and vice chair of HGE, game developer and digital artist
Bring a photo to life!
Projection mapping is a technique used to create depth from a 2D image by projecting it onto a 3D surface. The technique is used in VFX, museum installations and digital art.
Participants will learn simple 3D modeling tools and projection, and using 3D shapes taken from a reference image given by the Anno museum. The guided process demonstrates how participants perform this in the 3D software Blender. The scene is lit and a render of the final result is taken.
What participants need: 1. A powerful laptop 2. Blender 5.2 (Which can be downloaded from free here:Download — Blender)
Maximum 10 participants
Henrik Goldsack HGE |
Henrik Goldsack, co-founder and board member of HGE, developer at Fynd Reality
From the Screen and Into Your Hands
Meshroom is used to turn a photogrammetry model into a solid mesh. The process shows how to prepare the model into a 3D print file/STL file, which is subsequently printed using a 3D printer.
Maximum 10 participants