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KIP 2026: Culture. Innovation. Practice.

Innovation camp meets hackathon! This is for tech-interested students and young adults who are curious about VR, visualization technology, 3D modeling / printing and more!

Welcome to an exciting weekend where we play, create and learn about museums with technology in a workshop-based innovation camp, where technology meets cultural heritage communication! The workshop is perfect for students and other young people with an interest in communication technology, gaming, digital art and more.

Hamar Domkirkeodden
16. – 18. Oct 2026

The goal of KIP 2026 is to explore how we can use innovation, visualization and digital technology in new ways to communicate and make cultural history accessible to audiences in a digital age. The event is a collaboration between Hamar Game Event, Anno museum and the Inland Norway University of Applied Sciences.

Thanks to support from Kulturfond Innlandet and Sparebankstiftelsen Hedmark, we can offer participation for only NOK 50 per participant. Registration is binding. Includes lunch on Saturday and Sunday. Allergies must be stated at registration. Separate registration is required for dinner on Saturday (pizza buffet or similar), paid on site (approx. NOK 250 per person). Student discount on food and drink at Mogens restaurant (does not apply to alcohol).

The results of the workshops will be displayed in the museum's exhibition area!

  • A colorful illustration of young people engaging with new technology in historical surroundings.
    1/1
    KIP banner 2026 Mildri Andrea Befring

Program

We offer five different workshops, with up to 10 spots per workshop. See details further down the page. When registering, you rank which workshops you would like to attend. First come, first served!

Friday 16 Oct:   1800-2100

Saturday 17 Oct: 1000-1600. Optional: Social gathering and dinner 1700-2100

Sunday 18 Oct: 1000-1600

Workshop program

Select which workshop you would like to attend in the registration form. List your options in order of priority.

  • Portrett av mann med skjegg
    Jo Adrian Haavind

1. Development and Publishing of a VRChat World

Jo Adrian Haavind - Concept developer, producer, founder of InPresence AS / VR Vikings

The workshop uses real audience insights and authentic material to create an interactive, virtual audience experience in VRChat. Participants get to conceptualize and develop a prototype that is tested on the audience in VR.

What participants need: Laptop

Maximum 10 participants

  • portrett av en mann med briller og sort hår
    Jason Kao Universitetet i Innlandet

2. Conversation with AI driven OBJECTS

Dr. Jason Kao, teacher and professor from the Game School at INN.


Description: TBP

What participants need: TBP

Maximum 10 participants

  • Portrait of a man with a beard and a ponytail
    Daniel Johansen HGE |

3. Capture the moment! Modern 3D Capture with Gaussian Splatting

Daniel Johansen, co-founder and board member of HGE, senior engineer from the Game School at INN 

 

Turn your phone into a 3D capture tool! In this hands-on workshop, you’ll capture a real object, place or moment using nothing more than your phone. We’ll then transform your footage into a detailed 3D scene using Gaussian Splatting, and bring the result into a game engine or VR where you can step inside your own digital capture. Along the way, you’ll learn what Gaussian Splatting is, how it differs from traditional 3D scanning and photogrammetry, and how the technology can be used for cultural heritage, museums, virtual experiences, documentation and digital preservation.

What participants need: 
1. A smartphone or camera for taking photos or video. Higher-quality cameras may produce better results. 
2. A powerful laptop with an RTX graphics card.
Recommended, but not required. A limited number of suitable computers will be available to borrow during the workshop.

Maximum 10 participants

  • Portrett av en ung kvinne med lyst, langt hår.
    Mildri Andrea Befring HGE |

4. Transforming Photography Into 3D Renders with Projection Mapping in Blender

Mildri Andrea Befring, co-founder and vice chair of HGE, game developer and digital artist

Bring a photo to life!

Projection mapping is a technique used to create depth from a 2D image by projecting it onto a 3D surface. The technique is used in VFX, museum installations and digital art. 

Participants will learn simple 3D modeling tools and projection, and using 3D shapes taken from a reference image given by the Anno museum. The guided process demonstrates how participants perform this in the 3D software Blender.  The scene is lit and a render of the final result is taken.

What participants need:  1. A powerful laptop 2. Blender 5.2 (Which can be downloaded from free here:Download — Blender)

Maximum 10 participants

  • Portrett av en smilende ung mann med briller og mørkt hår
    Henrik Goldsack HGE |

Henrik Goldsack, co-founder and board member of HGE, developer at Fynd Reality

From the Screen and Into Your Hands

Meshroom is used to turn a photogrammetry model into a solid mesh. The process shows how to prepare the model into a 3D print file/STL file, which is subsequently printed using a 3D printer.

Maximum 10 participants